Magic Forest Fellowship Adventure Guide

everything you need to know about badges, waypoints, and how to contribute

Every so often, the Fellowship Adventure map unrolls across your city screen, and for about six days our whole fellowship works toward the same goal: finishing the three stages and collecting a reward at the end of each. This guide explains what the event actually asks of you, which badges are the easy ones and which ones are bottlenecks, and what you personally can do — whether you've got five minutes a day or you're ready to rearrange your city for it.

the basics

What is a Fellowship Adventure?

A Fellowship Adventure is a timed, fellowship-wide event built around a shared adventure map. On the map, waypoints need to be unlocked by providing badges. Badges are deposited jointly by the whole fellowship, so even a quiet member who queues one production a day still moves the map forward. There is also a small inter-fellowship competition about which group can collect the most points.

stage i stage ii stage iii

Three stages, each harder than the last — and each ending in a treasure chest for everyone who contributed to the stage.

How it works

1

A map and a new quest slot appears

For the event's duration, you can access the adventure map (next to your avatar) - as long as you have unlocked the "Fellowship Adventure" reseach in chapter II, that is. This is where the adventure happens. And there will be an extra quest slot where you can collect 16 different badges.

2

You produce, you earn a badge

Badges are produced automatically when you collect resources, recruit troops, solve encounters, etc.

3

Badges get spent on the map

Every badge you hold can be spent on a waypoint on the map. Once all required badges are spent on a waypoint, one or more new waypoints open up.

4

Reaching a chest rewards the whole stage

Clearing all the waypoints leading to a stage's chest rewards every member who deposited at least one badge toward that stage.

TL;DR: The most important pieces of advice are:
  • Do not produce simple tools (15min) or bread (1h).
  • Keep the magic academy running for vision vapor.
  • Do spire and tournament encounters are the start of the adventure.
  • Set workshops to 24h production (toolboxes) and manufactories to either 24h (or 48h) production a day (or two) before the adventure begins so that you can collect these badges right at the start.

the badges

What each badge asks of you

Some badges are very easy to produce and we always have way more than we need. Other badges are more critical and they can bottleneck our progress. So when you can, try to focus on the critical ones (most are produced through regular play, so it's not like you have to completely change what you doing). Some fellowships meticuously organize and plan what is needed and who is responsible for how many badges of each kind, but we are not that kind of fellowship - we all have a life. :)

Workshop badges

D

Dwarven Brewery

Produce 25 beverages (2min or 5min production)

critical
C

Carpenters Guild

Produce 10 advanced tools (3 hour production)

critical
F

Farmers Delight

Produce 10 baskets of groceries (9 hour production)

critical
B

Blacksmith Guild

Produce 5 toolboxes (24 hour production)

critical

Manufactory badges

G

Golden Bracelet

Produce large amounts of basic standard goods (marble, steel or planks) - the exact amount varies depending on your chapter.

critical
D

Diamond Necklace

Produce 4 standard goods with 24 hour duration (Giant Globe, marble: Admirable Altars, Luxury Armchairs)

critical
G

Elegant Statue

Produce 2 standard goods with 48 hour duration (Elegant Furnaces, fabulous fountains, royal beds)

critical

Other badges

W

Witch hat

Gain 2 enchantments (magical manufactoring, power of provision, ensorcelled endowment). Can be produced in magic academy, won in the tournament and given for neighbourly help.

easy
D

Druid's Staff

Gain 2 combining catalysts (e.g. as spire reward, produced in magic academy, for selling building)

easy
W

Wonder Society

Invest 20 knowledge points into any Ancient Wonder (includes free 10 points contributions).

easy
E

Elvarian Guard

Recruit a batch of units in your Barracks or Training Grounds.

easy
S

Sack of Coins

Collect a large amount of coins from your Main Hall (the exact amount scales with your chapter).

semi-critical
A

Arcane Residue

Collect 9 Vision Vapor — from Spire/tournament rewards or the Magic Academy, so it doesn't stockpile as fast as ordinary goods.

semi-critical
R

Recycled Potions

Gain spell fragments (amount varies by chapter), e.g. by disenchanting spells or as reward in the spire.

easy
T

Enchanted Tiara

Use (cast) 3 enchantments (magical manufactoring, power of provision, ensorcelled endowment).

easy
G

Ghost in a Bottle

Solve 4 spire or tournament encounters.

semi-critical

your part in it

What you can actually do

Not everyone needs to rebuild their city for a Fellowship Adventure. Below is a ladder of effort — start wherever fits your week, and climb it only as far as you want to.

Ithe bare minimum

Be active

  • You will accumulate badges just by playing normally. Just make sure to collect your badges from time to time and head to the map to see if they are needed anywhere.
IIa little thought

Set your workshops up to produce badges

  • All workshop production except simples tools (15min) and bread (1h) supply badges, so please avoid these two during the adventure.
IIIa bit of preparation

Come prepared

  • The game announces the start of the adventure a few days in advance. Ideally, set your workshops to 24h production (toolboxes) one day before the start of the adventure and collect right after the adventure has begun.
  • Similarly, set the production in your manufactores to 24h one day before the start or to 48h two days before the start.
IVthe bigger commitment

Delay your encounters

  • The ghost in the bottle badge requires solving 4 spire or tournament encounters (provinces do not count). What means there is a hard limit on what each player can produce because the number of tournament encounters and especially spire encounters is limited. Ideally, if feasible, delay your weekly spire and tournament encounters until after the adventure has started.
Vadding a bit extra

Make space

  • Badges from workshops and manufactories are critical and common bottlenecks for progress. If you can, build level-1 workshops and manufactories on free space to increase your production of these badges. You can sell them again after the adventure has ended.
  • For most badges (except Golden Bracelet), it does not matter how much is produced, only how long it takes. Therefore, you do not need to build your boosted manufactories. Build the smallest ones instead (e.g. marble for humans, only 1x2).
  • For the same reason, keep your extra workshops and manufactories at level 1. You will sell them again soon anyway.
VIthe full commitment

Clear space

  • Space in your city is always rare, so there probably won't be much space for extra workshops and manufactories.
  • However, if you are very committed (not something we expect but we certainly appreciate it!), you can clear some space by teleporting less import buildings into your inventory for the duration of the adventure. The guest race buildings are good candidates for this.
  • Doing so could get you from a handful of extra workshops/manufactories to several dozens which makes a big difference.

odds and ends

Frequently asked questions

The questions that tend to come up every time the map opens.

Do unused badges carry over to the next Fellowship Adventure?

No. Whatever is left in your inventory disappears once the event closes, so it's worth spending down rather than hoarding."

Do I need to hit a certain number of badges to get rewards?

No minimum. Contributing anything at all to a stage secures that stage's chest for you.

What if I'm busy or away for part of the event?

That's fine. Jump back in whenever you can. Even small contributions still count.

Should I contribute to everything or just a selected path (green, orange, blue)

Usually, we try to do all waypoints in the first stage. Then, depending how it goes, we may stick to a certain path in stage 2 or stage 3 to make sure we reach the final chest.